SadBoi Simulator (Demo)
A downloadable game
One of the first games I ever made, and the game dev experience that more or less made me decide to study game development in college.
Sadboi Simulator is game about battling emotions. It was solo-developed (music, art, code, etc.) by me over 6-months in my Java Swing engine.
Technically there are a lot of things you can do in this game. Fight a bullet-hell style boss, play a couple mini-games, and try to win-over your NPC friends. However this was made when I didn't really understand game design. There's a lot of room for improvement.
If I ever decide to pick this game back up, I'd like to port this game to a more powerful game engine such as Unity or Godot. Working in a homemade engine is is tough.
In any case, this game has been an instrumental step in my game dev journey, so whether I continue it or leave it as a stepping stone, I'm happy with this first product.
| Status | Prototype |
| Author | SpeakerBeak |
| Genre | Simulation |
Download
Install instructions
You'll need the newest version of java to run this (v. 20.0.2) . Double-Click the jar file in the SadBoi Simulator folder once your JRE is up to date.

Comments
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Hello! I have not played all the way through yet, but I have some comments and suggestions so far. For one (and my apologies for being meticulous), there is a spelling mistake that I've noticed. Specifically within the part where Eleanor speaks with you where "though" should be "thought". Additionally, you used the wrong "its" when they ask you to picture what plagues you. There is one noticeable bug in the shape minigame where when it asks you to select triangles, it doesn't give you points. I tried selecting the half triangles, and it seems to give some points. As for the exercising option, I suppose it does nothing at the moment as it does not increase any stats and only decreases the energy points by two. I noticed that there was an option to access saved files on the title screen, but I assume that is also not added yet as I have yet to see an option to save the game. As for the talking minigame, I don't really understand how to play it. The controls are listed but I am unsure of when to press each key. It does say that there is a certain timing for the key pressing, but I have no idea if that is during what the friend says or after. Furthermore, I don't know what topics are "boring". As for suggestions, some of the attacks for (what I assume is) the writing minigame (the shooter) are really hard to dodge especially when you are slowed. I would like to suggest that you add indicators for attacks; especially for that blood rain attack. And if the exercising actually does something for your stats, there should also be indicators like "E6/6" for full stats, if it reduces by two "E4/6", and so forth. Anyways, it looks great so far. I am excited to see what else gets added to the game!